Mass Effect 2 Review

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It only took me 3 months but I’ve finally finished Mass Effect 2. I thought a lot about how to summarize how I felt about the game and how to put it into words. Put simply, Mass Effect 2 is the best game I’ve ever played. I loved every aspect of this game.

You are Commander Shepard, two years removed from the original Mass Effect, tasked with saving the galaxy from a mysterious new threat. You work with Cerberus to build a team with whom you’ll take on this threat against humans.

The story is as compelling as anything I’ve seen on a console and even rivals some of what has come out of Hollywood lately. As you venture across the galaxy to recruit your team, you’ll have various encounters that really add to the depth of the story. Opportunities arise often that give you choice on how your story progresses. During some of the more important phases of the game, I found myself truly pondering decisions, knowing that my action would seriously affect how my game played out.

Graphically, Mass Effect 2 is as stunning as they come. The character models are heavily detailed as are the environments. Cities across the galaxy have amazing detail. Some of the environments will leave you staring off into the distance for a minute to truly appreciate the level of detail put into them.

The combat sequences are a little lacking in that they don’t offer the level of detail present in other available titles. What’s important to note is that Mass Effect 2 is an RPG, not a first-person shooter. Compared to other RPGs, Mass Effect 2 is head and shoulders above the rest. You get a real first-person shooter experience here, but go into it understanding that it won’t be quite as polished as a Modern Warfare 2 or Battlefield: Bad Company 2. Those games only offer an FPS style of gameplay where Mass Effect 2 is so much more than just gun play.

What I enjoyed far more than the traditional gun play was the use of biotics, which are energy based powers you have access to. The level of which you can use them is dependent on the class you choose at the start. I played as a Vanguard and made good use of the Shockwave ability, allowing me to send biotic energy across the room throwing nearby enemies into the air.

One thing I think about often is the hype factor surrounding new releases. So many times you’ll see new titles getting great reviews, lots of coverage on the popular sites, and just a large amount of general hype. And sometimes those games don’t hold up to the test of time, even when measured in weeks. Interestingly enough, I had a direct opportunity to test this theory with Mass Effect 2.

When it came out in late January, it couldn’t have received more hype. People into following industry news were inundated with Mass Effect 2. Even if you weren’t, there were plenty of commercials on TV for it. Knowing that Mass Effect 2 was coming out in late January was hard to miss. Like everyone else, I was all sorts of excited for the release. I played for hours nearly every night and really got sucked into the epic storytelling BioWare is so famous for. With only a few hours invested I was ready to say it was the best game I had ever played.

About 20 hours into the game my WoW fix had to be addressed and I spent the next two months captivated by progression in WoW. After a two month break from console games, and with two newish releases in my hands (Splinter Cell: Conviction and Battlefield: Bad Company 2), would I even go back to finish Mass Effect 2? Well, even with two great games to play, I still went back to Mass Effect 2 and it was just as epic at hour 27 as it was at hour 5.

I spent 27 hours from start to finish and completed the loyalty missions for all but 1 of my squad. I won’t spoil how my game ended, but know that every decision you make along the way matters and will change your experience drastically. Oh, and people can die. Will you save everyone on the Suicide Mission?

If you’re reading this, you’ve likely already played Mass Effect 2. If you haven’t, stop reading this, steal $60 from the person beside you (unless it’s me), and physically run to your nearest Gamestop. You won’t find a better experience on any platform.

This review is based on the Xbox 360 retail version of the game purchased by Skeptical Gamer.

Borderlands Review

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When Borderlands came out this past fall, I was still heavily into World of Warcraft. In the various chat channels there were dozens of people talking about and singing the praises of Borderlands. They cited the RPG elements they enjoy with World of Warcraft being coupled a modern first-person shooter. My interest was peaked as I enjoy those aspects of gameplay. Later in the fall, once I had dropped World of Warcraft, I picked up Borderlands and was pretty excited to get into the game.

The first thing you’ll notice about Borderlands is the art style. It’s a very unique presentation and I appreciated it for that. It’s not a realistic looking game such as Modern Warfare 2, and for that reason, I didn’t find myself being as critical on the graphics as I would have had it looked realistic. I’m a fan of the art style for various reasons. I appreciate that the developer went away from the norm and tried something new. It felt more like a comic book than your modern RPG or shooter. I suspect some gamers did not like the art style and will criticize the game for it. I can understand that point of view but I think it worked in this case. That’s not to say I want to see every game turn into a comic book, because I certainly don’t, but seeing a developer take a chance and make it work is refreshing.

I guess what I want to really focus on are the two main genres Borderlands pulls from; role-playing games and first-person shooters.

I’m more familiar and comfortable with the FPS genre, so I feel more confident in speaking to that. As a first-person shooter, Borderlands really falls short. With the saturation of superb shooters on the market today, it’s hard to look at a game like Borderlands and applaud the work done there. It’s a mediocre shooter at best and considering how much of the game you’ll spend firing your weapon, that’s not enough. Many of the enemies you’ll face will not be armed, or human (or even analogous to humans), and so they’ll fight you in close combat. With a gun and the camera angle, I found it difficult to adjust the camera quickly to perform a melee attack or fire on the enemy. There’s a lot of this early in the game and it’s just not that entertaining. It can get frustrating and it definitely was for me.

As a alluded to above, I’m not a huge role-playing game aficionado as a few of my friends are. I don’t really look at Borderlands and think of it being an RPG. It has a few RPG elements such as leveling, weapon upgrades, and a talent tree. However, it’s missing what many feel are core aspects to an RPG title such as story progression through choices, full gear progression (armor, weapons, abilities, etc), and a crafting system among other things. To me, Borderlands is an FPS with some very minor RPG elements. If you’re looking for an RPG and thought Borderlands might be that game, it’s definitely not. I don’t necessarily think the developer wanted Borderlands thought of as an RPG but it’s gotten that notion post-release by gamers in the community.

One thing that I really have disliked about Borderlands is the pace in which you receive weapon upgrades. The game prides itself on having a bajillion, or some such figure, of weapons. I can safely say it does, but I don’t think that it’s a good thing. The game is like a loot pinata. Every time you turn around there’s a new and improved weapon sitting on the ground. It’s to the point that I felt no significance when I received a weapon. Now, lets compare that to the experience of obtaining a new weapon in World of Warcraft. You could literally spend months working on getting that 2% upgrade in World of Warcraft, and when you finally get it, it’s a great sense of accomplishment. I appreciate that experience and the extremely oppose found in Borderlands really put me off.

Borderlands has gotten most of its critical acclaim for it’s co-op experience. You can seamlessly hop into a 4 player co-op and progress through the single player experience. Granted, I haven’t done a lot of this as I’m not interested in playing co-op with people I don’t know and none of my friends were playing Borderlands when I was. I have tried it just to experience it and it’s definitely the most seamless co-op experience I’ve ever seen. The game is tougher and the loot is better as you have more people playing together to accomplish the objectives. Even with the flaws I’ve seen, if you have a group of friends who you can play Borderlands with I can definitely see a lot of fun being had with this game.

Borderlands is a title I put down after the first 15 levels or so. From a single player perspective, I found the game repetitive and lacking in the core gameplay areas it is trying to represent. As a multiplayer title, I think Borderlands has a much higher upside. I would pick it up again to play through with other people just because of the co-op experience. If you’re on the fence about this game, I would say look to those on your Xbox LIVE friends list. If you have some people who are still playing it, I would say give it a rent and see what you think. If you’re only anticipating on playing this solo, I would say there are far better titles out there that deliver a more interesting experience.

This review is based on the Xbox 360 retail version of the game purchased by Skeptical Gamer.