I’ve been eagerly awaiting the release of Split/Second from Disney Interactive. It’s a fast-paced action-racer with destructible environments. What’s not to like? Well, apparently, fast-paced action-racers with destructible environments from Disney Interactive is exactly what you shouldn’t like.
I was so excited about this game. Once I heard the demo had been released yesterday, I jumped on to xbox.com from work to queue up the download. I got home and went right into a game. The track in the demo looks great and is very fluid. The detail of the environment is very good. At some points along the way you’ll feel like you’re in a sandbox game instead of confined to a race track.
Pretty much everything else about the demo was underwhelming. I didn’t get the feeling of speed that I expected I would. I was hoping for more of a Blur or Burnout experience in that respect. I also had an odd experience of gaining abilities during my first race. When the race began the group really got spread out pretty quickly. Considering that you really gain a lot of progress towards an ability by drafting opponents, it was difficult to do so without drifting at every opportunity I could. I found myself spending more time trying to find ways to gain destruction abilities than trying to drive fast, well, and advance my position that way.
I was really disappointed by the Split/Second demo. Considering how close we are to a release date, I don’t have a lot of optimism of anything really changing. I’m really curious to hear what others think about the demo. Am I alone on this, or do you feel similarly?








